Campaign Trail 3000 is a simultaneous-play card drafting board game. You are a presidential candidate in Mechamerica, a post-apocalyptic world of robots running elections to keep their circuits warm.
This was a project created as part of Professor Zamboni's Educational Gaming Lab course at Wesleyan University.
Medium: Board Game (For 4 Players, 13+)
Role: Director, Designer, Writer, Playtest Coordinator
Duration: 4 Weeks
Release: Available on the Educational Gaming Lab website
Designed the game's mechanics and systems, and handled balancing and adjustment according to playtest feedback, all the while ensuring that gameplay aligned with educational goals. Managed team of artists in designing and producing the board, cards, tiles, and tokens.
The initial design design mocukup I created for the game's policy cards.
The first mockup of the card design delivered by the artists.
A finalized policy card, including cost and point values, Iconography for quick reference, flavor text, and a unique title.
Wrote the game's rules, cards, flavor text, and educational modules.
Administered playtests to players with different demographic backgrounds, familiarity with games, professions, and education levels.
A playtest group in the middle of a competitive game of Campaign Trail 3000.
Campaign Trail 3000 was made in collaboration with the art team, Leigh Allen and Juan Galan. Special thanks to Professor Camilla Zamboni and Alessia Caviglia for their help with balancing, educational analysis, and playtesting.