Alex Kaplan

Game Designer and Programmer

I am a computer scientist, game designer, political scientist, developer, and programmer. I have loved games since I was young, and I hope to make games that bring others the same joy that I have gotten from them. I am actively looking for employment opportunities, and I am available to work anywhere in the United States without any restrictions. I am willing to relocate as necessary. If you’d like to get in touch with me, please don’t hesitate to contact me either by phone at 908-249-2073 or by email at [email protected].

I am well versed in Unity and C#, and use both for many of my video game projects. I am particularly proud of my work on Rock Hunting with Mohs, an educational geology game for children between the second and fifth grades. I served as a programmer, writer, and gameplay/level designer for the game alongside a team of five others. I wrote the code behind many of the game’s scientific modules, ensuring that they would work properly on a variety of different platforms and screen sizes, and that it would properly support both mouse and touch-screen input. Throughout the project, we utilized the AGILE methodology, including daily stand-ups and weekly code reviews.

Beyond games, I also have considerable experience with programming in C, C#, R, and Python. I have developed multiple tools designed to integrate with Unity and provide extra functionality to the engine and its editor, including one which will soon be publicly available on the Unity Asset Store: Terrain Hole Utilities. In order to be able to construct shaped terrain holes at runtime, I had to design algorithms for modifying and constructing two-dimensional binary arrays at runtime, drawing geometric shapes and patterns in an m n matrix programmatically. I also used my knowledge of programming in my undergraduate thesis, Drawing the Line: Algorithmic Redistricting and the Supreme Court. Using R and Python, I generated and analyzed ensembles of potential North Carolinian congressional maps through Monte Carlo sampling, blending my interests in Political and Computer Science while applying modern computational technologies to traditional political issues.

While I specialize in video game design, I am no stranger to board games as a medium. During my time at Wesleyan University, I created, designed, and tested a prototype of an educational board game called Campaign Trail 3000, which aims to help middle and high schoolers learn about political dynamics and campaigns. This included the creation of over 40 distinct cards, 16 different bonuses which synergized both with each other and with the wider systems of the game, and 7 random events themed after common electoral campaigns. Further, I engaged in playtesting designed to test the game’s systems with a wide variety of people from different backgrounds, strengthening the game’s educational potential and player experience.